
Emma Royd
Caldari Maddled Gommerils
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Posted - 2010.03.17 16:59:00 -
[1]
Edited by: Emma Royd on 17/03/2010 17:05:29 The main point is who cares? some people like to have fewer skills at higher levels so they can't do loads of stuff but what they can do they do it well. Some like lots of skills so they can do more stuff but not as well and have more skills at lower levels.
I've got many chars to play around with, one has got 9,728,000 sp in navigation, every skill at V, don't really need them at the moment but it seemed like a challenge, he's my hauler and can fly a rorqual which is why I maxed the jump skills, until recently he had virtually no offensive skills which is why I decided to max his navigation skills, now I've decided to take him down the capital route since he's got the jump drive skills, something I probably wouldn't have done if I had more basic navigation skills. I've got another char with 11m+ in leadership, she can fly every logistics ship yet never sat in one, she's got more sp in spaceship command than my combat pilot but for offensive skills has got a huge 90k in gunnery, once I've finished training up for command ships and the odd logistics skill left in the plan I'll start working the combat skills.
If I had thought more about the chars as I started to train them up then I would have done things differently, but the beauty of eve is nothing is fixed, even less so when they brought in remapping, so how people train skills is entirely up to them, I like level V skills, my newest char has 83 skills trained, 59 of them at Level V, he's a work in progress, gonna be many months before he's really ready for life in space, but that's how I like to play, I've got over the "Need it NOW" phase and am quite happy to sit the char in the classroom and train until I feel he's ready for space.
I suppose maybe it's because I've got enough chars to play around with and a few years eve experience that I don't feel the need to rush into things anymore, but some other players will think I'm strange. No system is perfect, it isn't always about the bonus given by the skill, it's how the player who pays wants to play.
In fact I can only think of a handful of skills that don't seem to have a point of getting to level V and that's Jury Rigging, (unless I'm wrong and I've not figured out why) and maybe the ore processing skills depending on where you mine and what the refining facilities are like.
PS, if the player with the 100m skill points in the faction ship was passive tanked with missiles then it makes no difference if he gets tackled with a neuting ship 
+_+
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